Pop Culture

PLAYED – February 2010

Posted by Eric Bee | February 25, 2010

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Our love affair with games and the gaming industry continues unabated in the February issue. This month, PLAYED examines downloadable content as another smart way for marketers to get involved in the gaming space. We also look at how gaming companies are assisting relief efforts in Haiti, as well as at home, by putting their users to work. With the release of the iPad, we analyze how Apple’s new device isn’t necessarily changing the game, but allowing more and more folks be a part of the space. Finally, as casual and social gaming captures increasing mainstream attention and player time, we wonder whether the new casual gamer is just as hardcore as the “typical” gaming demographic.

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Yes, I Want to Subscribe!

Posted by Dan Buczaczer | February 23, 2010

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There is something strangely satisfying about subscriptions. In a world where we increasingly browse and Stumble Upon to find things of interest, a subscription means something in our mailbox (real or virtual) on which we can rely every time. Subscriptions feel trustworthy in a world where the rest of our content is found through the sometimes-thrilling but sometimes-exhausting process of trial and error. It finds us instead of us needing to seek it out. And the best subscriptions have the capacity to surprise us again and again.

Here are five of my current favorites:

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Reflecteur- Issue 52

Posted by Ellen Bird | February 10, 2010

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Did you know that there is an artist using eBay as part of one of his works? Or that this piece is called ‘A Tool to Deceive and Slaughter’? You’re going to want to read about that one. And since you’ve already clicked through, take a little time and learn about Mystery Google, the infographic community (talk about geek chic), and some insane awesome fan theories.

Click above for the full issue.

 
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Ali vs. Jobs: The Curse of Brand

Posted by Saneel Radia | February 5, 2010

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I’ve been thinking about the iPad backlash and decided it isn’t because the device is subpar. Instead, the device is disappointing to many. When I ask myself why, I see a rare but significant problem for Apple: the Curse of Brand. It’s a syndrome that occurs when the expectations of a brand are so precise (and high) that it can only appease them in a very specific way. I thought of other brands that have suffered from the Curse of Brand and realized the same could be said of Muhammad Ali. In fact, looking at these two brands side by side, I’ve concluded Jobs strategically navigated this curse, while Ali did not.

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Marketing’s Future in Fantasy

Posted by Matt Story | February 2, 2010

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After being presented with the opportunity to take a trip to Las Vegas to talk with fantasy sports experts, I realized life can truly be too good at times. I had no idea this “fantasy” trip would also give me insight into the future of fantasy sports. Those same experts showed me that the industry 27 million consumers spend countless hours enjoying is preparing to go into many interesting directions in the future. Because of this fact, I recommend marketers get in the game (poor pun intended) sooner than later.

I had the pleasure of speaking at Fantasy Sports Trade Association’s 2010 Winter Business Conference last week. For those not familiar, the FSTA provides a forum for interaction between the hundreds of existing and emerging companies across the fantasy sports industry. My specific discussion revolved around the opportunity for advertising in the fantasy sports industry but the true insight for advertisers came from the many conversations held following the panel.

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