PLAYED – February 2012
Posted by John Rafferty | February 14, 2012In this month’s issue we’ll explore deeper into DLC with what developers and publishes are doing to keep their fans enticed between disc releases, evolving the fading CPG model. We will also take a look at the good, bad, and ugly of Zynga’s latest newsmaking, and take a trip down portable gaming memory lane with our latest featured infographic. How many of these handheld classics were you gaming on back in the day? We also dive into the discrepancy of the Android Market Place: they have nearly the same amount of apps as the iOS App Store, yet a majority of mobile developers continue to prefer iOS to the Android…why?
Download PLAYED now!
Lastly, we bring out the kid in us and explore a South Korean amusement park that leverages Microsoft Kinect’s motion-sensor technology for the entire experience, as well as touch on children’s learning apps that create a fun, interactive “education” through the iPad.
As always, every PLAYED article contains links to videos, supplemental info, and other digital goodies – so be sure to click throughout to enhance your PLAYED experience. To change things up a bit, this month’s “What We’re Playing” includes “games” of a less traditional sense.
Enjoy PLAYED, and feel free to reach to any of us on the team with questions or comments.
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