PLAYED – September 2012
Posted by John Rafferty | September 21, 2012As autumn approaches, we’re getting ready for the change in leaves and cooler weather…well, except for us in LA where we’re still at 90-degrees on a daily basis. But hey, can’t win them all. As I bear through this heat, we’re excited to bring you our first fall edition of PLAYED. This month, we take a look at how indie games are utilizing social networks in a different way to find great traction and interaction with their fan base; how can brands learn how to create this dialogue and trust in the same manner? We also explore the overlap between game development and user generated content and its impact not only on the games, but on the connections with the communities of players themselves, as well as future revenue streams.
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