Archive for July, 2012

Tastes Like: High-Fashion Banana Taco Kisses

Posted by Sarah Chiappetta | July 27, 2012

This week we have wide-eyed head scratchers for you: people making-out with robots, the perpetual judgment of Heidi Klum, RGB light-sensitive wallpaper, a flying Taco Bell truck, and bananas in Paris.

Continue Reading
comments (0)   |  share:

Wish I Had Thought Of That: Wallaby Card

Posted by Albert Kim | July 20, 2012

Yesterday, a friend forwarded me a Google Offer for roundtrip tickets.  Within minutes, I had bought the offer and purchased my roundtrip ticket.  Victory! I saved $55 and earned a standard 2% cashback with my Fidelity AMEX.

Soon after, as a proud cashback nazi, I realized the rookie mistakes I had just made:

  • Forgot about 7.5% cashback on my Google Offers purchase by going through a referral link on Ebates.com
  • Lost another 3% cashback on my airline ticket purchase, because Citi Dividend has a promotional 5% back on Airlines & Car Rentals.
comments (0)   |  share:

“Close Quarters” Got Me Back on the Battlefield

Posted by John Rafferty | July 18, 2012

We’ve devoted a lot of time and text recently to the gaming industry’s evolving business models, including the push towards software as a service (SaaS), here at denuology as well as in our monthly gaming newsletter PLAYED. It’s an interesting scenario for everyone involved: the publishers have an opportunity to build their businesses, developers can hopefully expound upon the stories and experiences they’re looking to deliver to gamers, and the gamers themselves have greater impact on what they want out of their entertainment by “voting” with their dollars. But the merits and pitfalls of this service-based model is another discussion entirely, for a much longer blog post.

While it’s nothing new to the industry, downloadable content can be considered both a piece of the service model as well as a rudimentary form of the model itself. And while DLC is usually considered as simply an add-on to a base game experience, sometimes that add-on can have a giant impact upon the title’s gameplay and subsequent fun factor, changing the experience for the player entirely.

I’m not just waxing poetic here – I have core, anecdotal evidence: my own.

comments (0)   |  share:

PLAYED – July 2012

Posted by John Rafferty | July 13, 2012

This summer’s heating up (unless you work at Denuo SF) and so is Denuo’s gaming newsletter.

This month, PLAYED celebrates summer movie season and gamers’ passion for the titles they love with quick looks at some of our favorite fan-made game fiction films. We also break down the very public rise and fall of Curt Schilling’s 38 Studios, and call out some recent developments in gaming’s shift to a “software as a service” model.

Growing tired of the same old game conference set-ups? Sounds like you’re not alone as Boston’s No Show Conference attempts to replace the traditional and tired with a revamped format built to please the crowds. And while gaming for charity is nothing new, WeTopia’s recent success may rewrite what’s possible and expected from these charitable endeavors.

Download PLAYED now!

comments (0)   |  share:

Tastes Like: Dream-Controlled Mouth Delight

Posted by Sarah Chiappetta | July 13, 2012

This week we have a few things to send you to your happy place: dream controlling masks, fake-ish digi-tattoos, happiness window coatings and a mouth-grill that utilizes your tongue for MP3 control.

comments (0)   |  share: