Archive for March, 2012

PLAYED – March 2012

Posted by John Rafferty | March 20, 2012

This month’s issue recounts the latest “year of mobile” and why gamers should be excited for what’s to come on their second screens. Speaking of portable gaming, Sony made a recent splash with the launch of their PS Vita…could we be seeing the start of a resurgence in dominance for last-gen’s industry giant?

Download PLAYED now!

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Where Are The Internet’s Good Ol’ Days?

Posted by Dan Buczaczer | March 19, 2012

Nostaliga as a force seems to grow more powerful with every passing year.  It has always existed. I remember the Stray Cats aping Elvis Presley while we ate at 50’s diners growing up. But it seems like ripping off the past has sped up recently. Vanity Fair pointed the trend out in fashion. The author of a book called Retromania made the same argument for music.  Mark Harris at Entertainment Weekly lamented that sequels and remakes are almost all studios make now (9 of the top 10 films last year qualified as one or the other). Unless they become instead. And even gaming is jumping in as Halo and other games .

 

What’s weird is that the Internet is getting left out of this trend.

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Rollin’ with My Homies [Insert Hand Wave Here]

Posted by Lynn Lim | March 15, 2012

Today is Thursday and tomorrow is Friday. For Denuo Chicago, this statement is more than just an exercise in keeping your days of the week straight. Friday = Roll Day, where each week one pair of Denuologists is responsible for bringing in breakfast. We are treated to wonderful meals ranging from bacon cupcakes, bagels, breakfast burritos, donuts, shrimp 'n grits - you get the idea. I would say that savory breakfasts are bigger hits than sweet ones, not because they aren't as delicious but simply because sugar crashes are not fun.

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Instagram: Why It’s Hip To Be Square

Posted by Brad Eshbach | March 13, 2012
The hockey stick growth and increasingly avid fan base of photo sharing app Instagram surprised a few. And, with this week came an announcement that Android users will soon be able to join the vintage-y photo movement, it is clear that 2012 will be Instagram’s year.
So what make Instagram different? They are a bunch of squares.
Instagram is one of the few photo-sharing apps out there that forces images to be square. This seemingly minor constraint has had some huge implications on how and what the community shares.  It forces user to consciously choose the focus of each frame. That is important for an app that is consumed exclusively on tiny screens.
Every photo being the same ratio also makes the experience of scrolling through your stream more uniform and engrossing. No sudden and ridiculously long infographs popping up in your stream. A problem that has always bugged me about Pinterest.
Square images are also much easier to design around allowing Instagram to keeps its minimal interface.
Instagrams squares only policy didn’t just happen. It was a conscious decision. Co Founder Kevin Systrom explains:
“We realized that if we were going to do photos, that we’d have to be different and stand out. Square photos displayed really well in a feed format and frankly we just liked the aspect ratio better.”
We are seeing more and more of the classic constraints and standards of photography (and other analog art forms) slowly fade away as digital takes over. When was the last time you actually worried about a photos size or aspect ration? Do I want this in a 4×6 or a 5×7 or a 8×10? Who cares, just crop that thing and post it.

Instasquares

The hockey stick growth and increasingly avid fan base of photo sharing app Instagram surprised a few, until they used it. This week came the announcement that Android users will soon be able to join in on all the vintage-y photo fun. All 300+ million of them! It’s clear that 2012 will be Instagram’s year.

So what makes Instagram different? I think some of it has to do with them being a bunch of squares.

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Experimental Experiences – The GDC Experimental Gameplay Sessions

Posted by John Rafferty | March 12, 2012

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I’m obviously not alone in my love for the Game Developers Conference‘s Experimental Gameplay Sessions. Every year it’s a standing-room-only affair, with an entry queue that wraps around the Moscone Center. A thousand attendees lining up to see the best and brightest from that year’s Experimental Gameplay Workshop (EGW) - an organization that exists to support the idea that there’s a group of developers who strive for originality, and who intentionally try to create new kinds of gameplay. You’re likely to see more amazing things in that two-hour session than you are in all the rest of your GDC calendar, which really says a lot considering the amazing, insightful talks that fill the GDC schedule every year (my personal schedule was at least triple-booked for every session timeslot this year – leaving a quick look at the entry queue, or the flip of a coin to decide which session to ultimately attend).

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