Archive for June, 2011

Posted by Caroline Chen | June 30, 2011

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After participating in a weekly experiment with Sarah Chiappetta for , I was able to uncover a few simple tweaks that anyone can implement to their own Twitter page. I describe them in this month’s community management article, covering “makeover” tips such as experimenting with new venues for creative expression, writing less characters for more quality, and involving more brands and influencers in conversation.

at ClickZ, and catch up on previous community management topics:

 

Design by Sarah Chiappetta.

 

5 Things to Listen for in Your Community
When Is It Time To Join The Conversation?
What Does Your Twitter Ratio Say About You?
From Facebook to Twitter: Save Your Community From Redundancy
Trolls Are Inevitable; Here’s How to Deal With Them
Building a Community Management Team
 
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Parks & Denuo-creation?

Posted by Albert Kim | June 22, 2011

Two amazing things happened recently:

  • Friend and former Starcom Chicago office neighbor Graham created an awesome new meme: the Golden Girls Sitcom Archetype.  It postulates that every sitcom has 4 cast members that can be tied back to the 4 Golden Girls: 
  • Newest addition to Denuo, designer Reed, posted on Facebook that he looks like Andy Dwyer from the NBC comedy hit, Parks & Recreation.

Using Graham’s template, you can judge for yourself:

Andy Reed

#TRUTH

Which got me and fellow Denuologist Chris Blumberg thinking:

Does the cast of Parks and Recreation match up against the crew of Denuo?

Surprisingly, yes – let’s explore!

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PLAYED – E3 2011

Posted by Eric Bee | June 22, 2011

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Once again, the PLAYED crew tore through the Electronic Entertainment Expo in a whirlwind of meetings, presentations and, of course, the best games.  After catching our breath and gathering our thoughts, we all agreed that this year’s show felt a little different from previous E3 events.

Included in our E3 recap is a look at how publishers are starting the promotional machine further and further out, leaving less gaming for players to do on the showfloor and a deeper focus on 2012′s big-budget releases.  We also analyze the “Big Three’s” (Microsoft, Nintendo, and Sony) big steps to connect accessible gamers with core gamers through new technology and systems.  Finally, we check out how games built for the elementary school-age crowd held sway at the show, and non-endemic brands’ attempts to fit in with the game-centric crowds.  Download it here!

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REFLECTEUR – Issue 86

Posted by Lizzy Bogacki | June 21, 2011

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Did you know that some people think the Onion is real? And that they post articles from in to their Facebook as if they are true?  Or that twice a year the sun lines up perfectly with the east-west streets in New York City causing an amazing display of light called ‘Mahattanhenge”?  You will learn more about both those things on Page 1.

On page 2 you can wonder at what comes out of one man’s mouth as he sleeps. We really aren’t sure how his wife gets any sleep. And then you can see what the world would be like as a village of 100 people, but with the same demographic proportions. We bet it will give you some fresh perspectives on our planet.

There’s also a link to a site that only has cute animal videos on it.

Download Issue 86 of Reflecteur here.

 
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REFLECTEUR – Issue 85

Posted by Lizzy Bogacki | June 1, 2011

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You can learn how to make your own science fiction items with some fake Ikea Assembly Manuals from CollegeHumor. Or you can help undermine the growth of QR codes by spreading these fake ones. Or maybe it’s time to celebrate the classic 90s video game character, Sonic the Hedgehog? Or perhaps you just want to go a bit further back and remember how awesome McGyver was?

You can do all this and more in the latest issue of Reflecteur. You can even check out Yahoo’s recent interview with VivaKi Chief Strategy and Innovation Officer Rishad Tobaccowala.

There’s also a cat link in there.

Download Issue 85 of Reflecteur here.

 
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