Archive for January, 2010

No Love for Junk Mail

Posted by Katie Cook | January 11, 2010

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I have a box full of mail at home. I don’t mean a shoe box or anything in the “small” vicinity – this box could hold a microwave. It’s full because I hate mail. Only a tiny fraction of what I get is actually necessary. Seinfeld’s Kramer shares my sentiments in Episode 161, where he returns Pottery Barn catalogs to the store, fills his mailbox with bricks, and tries to eliminate his mailing address all together.

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denuologists participate in 3six5 project

Posted by Mary DeBrunner | January 9, 2010

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Over the 365 days of 2010, Denuologists will be participating in a project called 3six5 that is intended to crowdsource current events in a unique and culturally relevant way.

For those of you unfamiliar with 3six5, it is an exploratory project run by Chicago locals and digital culture pundits and .

The premise is simple: for everyday in 2010, a different person will write an entry about their experience that day. There are no set topics, but only the requirement that it must somehow address what is happening in the world that day and how it relates to the author. The purpose of this project is to provide an overall snapshot of the year, told from multiple perspectives and voices.

Authors are asked to write a 365 word reflection, which will ultimately be posted to www.the3six5.com.

This year-long experiment will include diverse perspectives from people like Joe Jaffe, John Winsor and Aaron Goldman.

SVP/Alchemist Saneel Radia has already posted his life in a day to 3six5. Make sure you keep an eye out for some of our fellow Denuologists in the coming months:

  • Eric Bee – 3/9/10
  • Dan Buczaczer – 4/1/10
  • Tim Harris – 7/1/10
  • John Rafferty – 8/7/10
  • Matt Gibbs – 9/2/10
  • Benny Torres – 10/9/10
 
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Posted by John Rafferty | January 6, 2010
fb_addLast month saw gaming’s 2nd most successful November of all time. Impressive when you consider the current frugal economy and the fact that we’re already 2 years into this “current” generation of consoles, meaning the industry is expanding well beyond the extended cadre of casual gamers. All three consoles saw significant increases in sales and software purchases, including the Xbox 360’s most successful november ever with 819.5K units sold, while the Wii continued its dominant run, posting another 1.26M and Sony’s PS3 Slim surging with 710.4K consoles sold. With Microsoft, Nintendo, and Sony all finishing the year strong, who will continue their solid showing and prove to be the platform that matters most in 2010? Surprisingly, next year’s most important platform didn’t sell a single console this past month and yet sports more users than the “Big 3” combined. Granted, gaming isn’t it’s soul purpose, but Facebook and its growing population of over 350 million will continue to find itself the hot topic not just on marketers’ media plans and creatives’ concept boards, but also high on the lists of game developers and publishers wishing to expand their gamers’ experiences and grow their current audience.
Experts are worried that casual gaming’s growth will leave traditional publishers and their blockbuster titles with little room to reach a burgeoning audience, especially given the number of free alternatives prevalent on social sites created by developing upstarts the likes of Zynga and Playfish. “The market for intense, big, honkin’ huge games is more limited than people want to acknowledge. And the casual market – which is supposed to drive the later half of the console cycle – is busy playing other games,” remarks Arcadia Research analyst John Taylor. With this in mind, it’s no wonder EA anted up close to $350 million to buyout social developer Playfish last month (as discussed in November’s PLAYED), especially considering EA’s wealth of creative minds is more talented at developing graphically-rich, epic entertainment experiences the likes of Dante’s Inferno, or Medal of Honor instead of simple point and click flash-based gaming nuggets. But conceding to the “can’t beat ‘em, buy ‘em” rhetoric in expanding the casual market should only prove to be a part of a publisher’s gameplan for the changing industry.
The obvious route of leveraging (or buying) existing developers to continue to create mass-friendly casual games would surely net some success in both revenue and audience growth, but what should prove to be more exciting for publishers and gamers alike, are the possibilities social gaming opens up for those big-budget, blockbuster releases in terms of expanding the gaming experience while concurrently extending their scale and reach.
NCAA Football 10’s Team Builder (http://www.easportsworld.com/en_US/ncaafootball/create_a_school#/school/2251026429:1258150752) was a unique extension to the perennial title, allowing users to customize and create their own team (from uniforms to rosters) for use in-game via a simple, yet effective, flash interface on an EA Sports microsite. In its first week of release last summer at E3 over 100,000 custom user teams were created for mass consumption. Imagine the growth of that number if fans had the option to design with an identical Facebook app, and then share their creations on friends’ walls, or post images of their latest uniform designs to photo feeds. Instead of requiring users to visit a custom website and create a login to begin building their dream team, NCAA Football 10 gamers and college football fans alike could construct directly in the social platform – the ideal space to share their created content anyway. In this scenario, a game-changing feature is available not only to those traditional fans who play the title yearly, but to general football fans as well who may soon find themselves football gamers after creating a team they’d like to see in (virtual) action.
There’s no doubt in anyone’s mind that Activision’s Call of Duty: Modern Warfare 2 is by far gaming’s biggest blockbuster yet. With 6 million units sold and over $550 million in sales in its first five days, Infinity Ward’s striking first-person-shooter will certainly be top on gamers’ “most played” lists for months to come. Obviously MW2 is a title with little need for scaling a prospective audience, especially with analysts predicting sales to eclipse 15 million units during the title’s lifetime, but with a gameplay experience so lauded in the world of online multiplayer, it’s surprising that there isn’t an option to view your latest matches online or check friends’ leaderboards, let alone view your own game stats or customize your current soldier’s weapons and perks. Why not extend trash talking amongst friends to include stat-supported wall posts and kill cam video feeds? Instead of requiring gamers to be in-game on their console to create and edit custom loadouts, a simple Facebook flash app allows them to satiate their MW2 jones during some downtime at the office and then post their latest creation with a custom challenge to their friends for game time that night. The out of game interaction keeps the title top of gamers’ minds and the disc in their console, opening additional opportunities for publishers’ DLC.
WIth over 120 hours worth of RPG gameplay on the disc, you wouldn’t expect EA/Bioware’s Dragon Age: Origins to necessitate an opportunity for an expanded experience, but that’s exactly what gamers got with the free online 2D flash title available at DragonAgeJourney.com. Acting as a prequel to the epic adventure, gamers explore the beginnings of the Origins story and are rewarded for their efforts with exclusive unlockables for the disc-based title. Once again, why not allow gamers to experience this content within the social platform where they could share their progress, but more importantly, facilitate a cooperative experience with their bastion of Facebook friends. Zynga’s Mafia Wars and Farmville have close to 90 million active monthly users, many of whom rely on their “wall armies” to supplant their gaming success. You’ve no doubt have seen the myriad of friends’ news feed updates: “Matt is offering a bounty for any friend who fights his enemy”, “Ellen found a lost White Kitty on their farm”. And while these feeds serve to promote the user’s progress and advertise the game, they’re also giving Facebook friends the opportunity to play cooperatively through their chosen adventure, albeit in slightly shifted real time. But if CMUNE can make Paradise Paintball, a 3D first-person Facebook shooter, can blockbuster-worthy, epic RPG adventures be far behind?
Publishers and gamers aren’t the only groups who should find this expanding platform exciting, however. Marketers have a place to play in the changing space as well. While designing and developing for the social platform is definitely more quick and cost efficient than most console titles, dollars and hours are still necessary to create successful programs. Advertising dollars can go a long way to bringing these experiences to life and connecting audiences to expanded content. For brands looking to extend an effective in-game program, these Facebook opportunities can provide the online presence to support the initiative. And those marketers who haven’t found a great fit in the AAA-title space due to long lead times, cost, or even content, could have an alternate solution for their media mix, via a relatively familiar advertising platform.
While experts raise concerns and panic over social gaming’s impact over the traditional space, it’s up to the publishers themselves to embrace the evolving market and capitalize on how the platform can enhance their audiences’ experiences, outside of drowning gamers in a flood of “snack-sized” titles. A social gaming/traditional gaming “friendship” could prove to be a gamer’s best friend in 2010.

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November 2009 was gaming’s 2nd most successful November of all time. Impressive when you consider the current frugal economy and the fact that we’re already two years into this “current” generation of consoles, meaning the industry is expanding well beyond the extended cadre of casual gamers. All three consoles saw significant increases in sales and software purchases including the Xbox 360’s most successful November ever, in terms of 360 revenues, with 819.5K units sold, while the Wii continued its dominant run, posting another 1.26M and Sony’s PS3 Slim surging with 710.4K consoles sold. With Microsoft, Nintendo, and Sony all finishing the year strong, who will continue their solid showing and prove to be the platform that matters most in 2010? Surprisingly, next year’s most important platform didn’t sell a single console this past month and yet sports more users than the “Big 3” combined. Granted, gaming isn’t it’s soul purpose, but Facebook and its growing population of over 350 million will continue to find itself the hot topic not just on marketers’ media plans and creatives’ concept boards, but also high on the lists of game developers and publishers wishing to expand their gamers’ experiences and grow their current audience.

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Top 20 Albums I Discovered in 2009

Posted by Benny Torres | January 6, 2010

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Everyone around here knows that Dan is the music-ologist of the group. His recent 100 songs of 2009 post will no doubt be inspiring me throughout 2010. But while spending some time with his list, I realized that the way we experienced music this year was really different. Which is funny, because Dan is the guy I spoke to about music the most this past year.

So, in an effort to show an alternative view of the music world, I present my favorite albums of the past year. There are a couple key differences between our lists that reflect our different listening styles:

  • These albums weren’t necessarily released in 2009, but albums I discovered in 2009. I’m not a “new music” searcher, I just kinda stumble upon stuff haphazardly throughout the year.
  • These are albums, not singles or tracks. Ironically, I left the “singles” mentality during music’s transition to digital distribution. I’ll discover a song I like and I’ll need to hear the album.
  • I’ve tried to keep it to one album per artist, but this was the year I found the Beatles. And I can’t just pick one Beatles album, dammit.
  • I’ve tried to approximate what season I discovered the music in. It reflects how long the album has “been with me” – which (sometimes)  effected its position. It’s not anymore specific than that because I have the memory of a goldfish.
  • I have a really obsessive relationship of album artwork – so you, dear reader, get to enjoy the fruits of my artwork searches.
  • I’ve tried to post a link on the album in some form or fashion – note that some of them are obscure or prohibitively expensive. Sorry, I’ve got weird musical tastes.
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Denuo @ CES 2010

Posted by Eric Bee | January 5, 2010

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This week, Denuo will brave the desert climes of Las Vegas for the Consumer Electronics Show, taking in all the new technology, trends, and Avatar-based 3D innovation our eyes can handle. We’ll be on the showfloor, of course, going glassy-eyed at all the cool new tech, but we’ll also be representing at the various panels taking place tomorrow and Thursday.

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