The Object of the Game Is To Make the Game, 2
Posted by John Rafferty | November 28, 2008To pick up on part one of this post, LittleBigPlanet‘s chief raison d’être was to be the creation and sharing of unique user levels, satiating users’ game development desires while concurrently extending the gameplay experience for the whole LBP community. Unfortunately, it seems that promise was too good to be true as user-created levels have been disappearing left and right thanks to Sony’s new ‘moderation’ guidelines. Despite the wave of deletions, DIY-gamers are still building extensive, fan-favorite additions, including this Street Fighter-influenced gem by…