PLAYED

Mobile On The Move

Posted by John Rafferty | March 29, 2012

** This article appears in the March issue of PLAYED, our monthly gaming newsletter. Download the entire issue here. **

By many accounts, it’s been “the year of mobile” in one form or another for the past ten years. However, if the latest trend in the space holds true, mobile’s decade of dominance may really just be beginning. Alongside a surge of gaming innovation for the smaller screen, the “moving to mobile” trend, is seeing some of gaming’s best and brightest abandon the AAA, multi-million dollar production budget game development space in favor of creating for the “second screen”, gaming’s ubiquitous console.

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PLAYED – March 2012

Posted by John Rafferty | March 20, 2012

This month’s issue recounts the latest “year of mobile” and why gamers should be excited for what’s to come on their second screens. Speaking of portable gaming, Sony made a recent splash with the launch of their PS Vita…could we be seeing the start of a resurgence in dominance for last-gen’s industry giant?

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Season Pass Ready For Primetime

Posted by John Rafferty | March 7, 2012

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** This article appears in the February issue of PLAYED, our monthly gaming newsletter. Download the entire issue here. **

Of the many drastic changes to the industry in the past five years, downloadable content could certainly be considered one of the most impactful. It’s tough to imagine that when the Xbox 360 launched in 2005 we were excited and amazed by downloadable games on a service called “Xbox Live Arcade.” Now, we’ve advanced to the point where it can be difficult to tell where disc-based content ends and downloadable content (DLC) begins. For a long time game publishers have been pretty cut and dry when it came to adding content to their games.

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PLAYED – February 2012

Posted by John Rafferty | February 14, 2012

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In this month’s issue we’ll explore deeper into DLC with what developers and publishes are doing to keep their fans enticed between disc releases, evolving the fading CPG model. We will also take a look at the good, bad, and ugly of Zynga’s latest newsmaking, and take a trip down portable gaming memory lane with our latest featured infographic. How many of these handheld classics were you gaming on back in the day? We also dive into the discrepancy of the Android Market Place: they have nearly the same amount of apps as the iOS App Store, yet a majority of mobile developers continue to prefer iOS to the Android…why?

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Our 2012 Game Industry Predictions and Trends

Posted by John Rafferty | February 9, 2012

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** Have you been reading your issues of PLAYED from cover to cover? Just in case you’ve been slacking, we’ll be featuring a few choice articles here on Denuology.com every month. If you like what you read here, be sure to download the entire issue for industry insights from our gaming experts.**

In honor of the New Year, we’ve compiled a list of our best guesstimations on what’s to come for the gaming industry over the next twelve months. Hopefully you’ll hold on to this copy of PLAYED throughout the year so you can track how close we were to predicting the future.

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